Having said that, regular questing feels verystandard, and it almost all consists of kill and gather quests. Carbine has made some concessions to the formula by giving you more credit towards quests by killing stronger enemies — so you don't have to keep killing the same thing over and over — but at the end of the day it's the same result. There really isn't a whole lot of leeway here, and after level seven things really started to You'll get access to POE currency trade PVP early feel like a standard MMO grind. The good news is you can level in other ways, most notably in PVP.
You'll get access to PVP early (sadly, world PVP doesn't come until level 30 or so), in the form of a single battleground called Walatiki Temple. It's basically Capture the Flag with neutral flags (in this case, masks), and direct duels and group combat is inevitable. It's always intense because you can steal masks from other bases, and you won't have to wander far for a skirmish, which is a great thing. Not only is this a viable method of leveling, but it's also a particularly fun PVP system for one major reason — the telegraph system.
Simply put, WildStartelegraphs (shows) all its attacks from both friends and foes. Friendly attacks are designated with a blue color on the ground (in the shape of the attack), and enemies are red. This gives you a chance to not only dodge attacks, but coordinate heals, stuns, and group attacks with teammates. It feels more action-oriented than most games, but still retains that tactical overhead MMO feel that other games have.
It really comes together when you're having an intense fight with lots of dodging involved, only to find out that you have to POE goods furtherdodge other world hazards, which are also telegraphed. It's not as fast-paced as TERA‘s combat, but it's a great middle ground for those of you who feel like the old style of MMO combat is outdated. Jumping puzzles and even dodge puzzles are fully intact, which also breaks up the monotony.
WildStaris a particularly pretty game, mostly because of the cartoony art style that isn't afraid to use more than dark colors. It's reminiscent of World of Warcraftfor sure, but much worse from an optimization standpoint. In other words, if you have an older PC and are attempting to run WildStar, you likely won't push a frame rate over 10 FPS. It's strange, because the game doesn't lookas incredible as say, Final Fantasy XIV, but it runs slower on the same machine. Hopefully more optimization will occur in future updates to alleviate the problem with older machines (I'm currently achieving 60 FPS consistently with a high-end laptop, but a lot of fellow players have been complaining about poor optimization as well).