If you're making these decks from scratch How do you balance the decks? You don't want them to be overwhelming however, you want WoW cataclysm Gold players to believe that they're able to win using the deck they're handed.

In particular, with Tavern Brawls, like Ragnaros against Nefarian as well as Boom Bot against Annoy-o-Tron We just do a lot of play-testing. The most important thing to consider is, "What is the most entertaining thing we could do? Are these cards enjoyable to play? Do they feel different than constructed?" We've come up with a number of different types that have a specific rules set or is somewhat restrictive, and you have to wait in line and then think, "This is fun, however it's very much similar to constructed." They are the ones we usually remove fairly quickly.

The ones where, for example, say, Boom Bot against Annoy-oTron, we'll do a lot of testing. The majority of people on our team are playing. We are playing WoW Cataclysm Classic all day and play WoW Cataclysm Classic all night and we're very enthusiastic about the game. I believe that reaching the point of equilibrium that both decks feel powerful and both decks feel as if they're in a position to win is the result of playing.

Sometimes, when people ask me about balance design specifically many people are inclined to believe there's some sort of data and models that can be used to say, "Hey, we created these five cards, then ran them through the simulator and everything is balanced." There's a wealth of information and we're constantly reviewing the data we need to get some kind of understanding from, but that's not the data that makes the decision. Most of the time, it's simply based on feeling, or what feels right, particularly in the case of Tavern Brawl. It's all about asking "What's the most enjoyable experience?" We'll then do some tuning following the event.

One rule I'm not sure I've ever seen within Tavern Brawl deals with the amount of cards that you have in your collection. Do you think that increasing the number of starter cards something you've ever considered? Or is 30 the ideal amount of cards to play cheap WoW cataclysm Gold .

There is the possibility to build your deck to be very large, and we could do something similar to it in the future. From what I can think of, having a huge deck could be a possibility. Perhaps we could try where you've got a 100-card deck and draw 5 cards per minute and the size of your hand is 20. There are other limitations as well. However, 30 isn't necessarily the best number, especially when there's some sort of tavern-style brawls. It's a subject we could explore.

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